By ΠΠΎΠ½ΡΠ°ΡΠΎΠ²Π° ΠΠ½Π½Π° Π‘Π΅ΡΠ³Π΅Π΅Π²Π½Π°
ΠΠ΅ΠΈΠ·Π²Π΅ΡΡΠ½ΡΠΉ Π°Π²ΡΠΎΡ
ΠΡΠΎΡ ΡΠ±ΠΎΡΠ½ΠΈΠΊ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ 250 ΠΈΠ³Ρ ΠΈ Π·Π°Π΄Π°Π½ΠΈΠΉ, ΡΠ°Π·ΡΠ°Π±ΠΎΡΠ°Π½Π½ΡΡ ΠΏΠΎ ΠΌΠ΅ΡΠΎΠ΄ΠΈΠΊΠ΅ Π’Π ΠΠ (Π’Π΅ΠΎΡΠΈΡ Π Π΅ΡΠ΅Π½ΠΈΡ ΠΠ·ΠΎΠ±ΡΠ΅ΡΠ°ΡΠ΅Π»ΡΡΠΊΠΈΡ ΠΠ°Π΄Π°Ρ). ΠΠ½ ΠΏΡΠ΅Π΄Π½Π°Π·Π½Π°ΡΠ΅Π½ Π΄Π»Ρ Π΅ΠΆΠ΅Π΄Π½Π΅Π²Π½ΡΡ Π·Π°Π½ΡΡΠΈΠΉ Ρ Π΄Π΅ΡΡΠΌΠΈ Π² Π²ΠΎΠ·ΡΠ°ΡΡΠ΅ 5-6 Π»Π΅Ρ. ΠΠ³ΡΡ Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½Ρ Π½Π° ΡΠ°Π·Π²ΠΈΡΠΈΠ΅ Π»ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ ΠΌΡΡΠ»Π΅Π½ΠΈΡ, ΠΊΡΠ΅Π°ΡΠΈΠ²Π½ΠΎΡΡΠΈ ΠΈ Π½Π°Π²ΡΠΊΠΎΠ² ΡΠ΅ΡΠ΅Π½ΠΈΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌ. ΠΠ°ΡΠ΅ΡΠΈΠ°Π»Ρ ΠΏΠΎΠΌΠΎΠ³ΡΡ ΡΠ΅Π±Π΅Π½ΠΊΡ Π½Π°ΡΡΠΈΡΡΡΡ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡ Π½Π΅ΡΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠ΅ ΡΠ΅ΡΠ΅Π½ΠΈΡ ΠΈ ΠΌΡΡΠ»ΠΈΡΡ ΡΠΈΡΠ΅. ΠΠ°Π΄Π°Π½ΠΈΡ ΡΠΎΡΡΠ°Π²Π»Π΅Π½Ρ ΡΠ°ΠΊ, ΡΡΠΎΠ±Ρ Π±ΡΡΡ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΠΌΠΈ ΠΈ ΠΏΠΎΠ½ΡΡΠ½ΡΠΌΠΈ Π΄Π»Ρ Π΄Π΅ΡΠ΅ΠΉ ΡΡΠΎΠ³ΠΎ Π²ΠΎΠ·ΡΠ°ΡΡΠ°.
Unknown author
This collection features 250 games and tasks based on the TRIZ (Theory of Inventive Problem Solving) methodology. It is designed for daily activities with children aged 5-6 years. The games aim to enhance logical thinking, creativity, and problem-solving skills. The materials will help children learn to find unconventional solutions and think outside the box. The tasks are structured to be engaging and understandable for children in this age group.