By ΠΠΎΡΠ½ΠΈΠ»ΠΎΠ² ΠΠ½Π΄ΡΠ΅ΠΉ ΠΠ°Π»Π΅Π½ΡΠΈΠ½ΠΎΠ²ΠΈΡ
ΠΠΎΡΠ½ΠΈΠ»ΠΎΠ² ΠΠ½Π΄ΡΠ΅ΠΉ ΠΠ°Π»Π΅Π½ΡΠΈΠ½ΠΎΠ²ΠΈΡ, 2021, Π‘Π΅ΡΠΈΡ Β«ΠΠΎΠ»Π½ΠΎΠ΅ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎΒ»
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ Π²ΡΠ΅ΡΡΠΎΡΠΎΠ½Π½Π΅Π΅ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ ΠΏΠΎ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ΅ ΠΈΠ³Ρ ΠΈ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΡΡ ΠΌΠΈΡΠΎΠ² Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅ΠΌ Unity, ΠΏΠΎΠΏΡΠ»ΡΡΠ½ΠΎΠΉ ΠΌΠ΅ΠΆΠΏΠ»Π°ΡΡΠΎΡΠΌΠ΅Π½Π½ΠΎΠΉ ΡΡΠ΅Π΄Ρ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ. ΠΠ½Π° ΠΏΡΠ΅Π΄Π½Π°Π·Π½Π°ΡΠ΅Π½Π° Π΄Π»Ρ ΡΠ΅Ρ , ΠΊΡΠΎ Ρ ΠΎΡΠ΅Ρ ΡΠ°ΠΌΠΎΡΡΠΎΡΡΠ΅Π»ΡΠ½ΠΎ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΠΈΠ³ΡΡ Π±Π΅Π· Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡΠΈ Π³Π»ΡΠ±ΠΎΠΊΠΈΡ Π·Π½Π°Π½ΠΈΠΉ Π² ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΠΈ. ΠΠ½ΠΈΠ³Π° ΠΎΡ Π²Π°ΡΡΠ²Π°Π΅Ρ Π²ΡΠ΅ ΡΡΠ°ΠΏΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ, ΠΎΡ ΠΈΠ·ΡΡΠ΅Π½ΠΈΡ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΠ° Unity Π΄ΠΎ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΏΠΎΠ»Π½ΠΎΡΠ΅Π½Π½ΠΎΠΉ ΠΈΠ³ΡΡ.
Π ΠΏΠ΅ΡΠ²ΠΎΠΉ ΡΠ°ΡΡΠΈ ΡΠ°ΡΡΠΌΠ°ΡΡΠΈΠ²Π°ΡΡΡΡ ΠΎΡΠ½ΠΎΠ²Ρ ΡΠ°Π±ΠΎΡΡ Ρ Unity, Π²ΠΊΠ»ΡΡΠ°Ρ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ, ΡΠΎΠ·Π΄Π°Π½ΠΈΠ΅ Π΄Π²ΡΡ - ΠΈ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΡΡ ΠΏΡΠΎΠ΅ΠΊΡΠΎΠ², ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅ Π°ΡΡΠ΅ΡΠΎΠ², ΡΠ°Π±ΠΎΡΠ° Ρ ΠΈΠ³ΡΠΎΠ²ΡΠΌΠΈ ΠΎΠ±ΡΠ΅ΠΊΡΠ°ΠΌΠΈ, ΡΡΠ΅Π½Π°ΠΌΠΈ, ΠΊΠ°ΠΌΠ΅ΡΠ°ΠΌΠΈ ΠΈ ΠΈΡΡΠΎΡΠ½ΠΈΠΊΠ°ΠΌΠΈ ΡΠ²Π΅ΡΠ°. ΠΡΠΎΡΠ°Ρ ΡΠ°ΡΡΡ ΠΏΠΎΡΠ²ΡΡΠ΅Π½Π° Π±ΠΎΠ»Π΅Π΅ ΡΠ»ΠΎΠΆΠ½ΡΠΌ ΡΠ΅ΠΌΠ°ΠΌ, ΡΠ°ΠΊΠΈΠΌ ΠΊΠ°ΠΊ Π³ΡΠ°ΡΠΈΠΊΠ°, ΡΠΈΠ·ΠΈΠΊΠ°, ΡΠΊΡΠΈΠΏΡΠΈΠ½Π³, ΡΠ°Π±ΠΎΡΠ° ΡΠΎ Π·Π²ΡΠΊΠΎΠΌ, Π½Π°ΡΡΡΠΎΠΉΠΊΠ° Π½Π°Π²ΠΈΠ³Π°ΡΠΈΠΈ ΠΈ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ. Π Π·Π°ΠΊΠ»ΡΡΠΈΡΠ΅Π»ΡΠ½ΠΎΠΉ ΡΠ°ΡΡΠΈ ΡΠΈΡΠ°ΡΠ΅Π»ΠΈ ΡΠΌΠΎΠ³ΡΡ ΠΏΡΠΈΠΌΠ΅Π½ΠΈΡΡ ΠΏΠΎΠ»ΡΡΠ΅Π½Π½ΡΠ΅ Π·Π½Π°Π½ΠΈΡ Π½Π° ΠΏΡΠ°ΠΊΡΠΈΠΊΠ΅, ΡΠΎΠ·Π΄Π°Π² ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΡ ΠΈΠ³ΡΡ, Π½Π°ΡΠΈΠ½Π°Ρ Ρ ΠΏΠ»Π°Π½ΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΠΌΠΈΡΠ° ΠΈ Π·Π°ΠΊΠ°Π½ΡΠΈΠ²Π°Ρ Π½Π°ΡΡΡΠΎΠΉΠΊΠΎΠΉ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΠ°. ΠΠ°ΠΆΠ΄ΡΠΉ ΡΡΠ°ΠΏ ΡΠΎΠΏΡΠΎΠ²ΠΎΠΆΠ΄Π°Π΅ΡΡΡ ΠΏΡΠΈΠΌΠ΅ΡΠ°ΠΌΠΈ ΠΊΠΎΠ΄Π° ΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠ°ΠΌΠΈ, ΡΡΠΎ Π΄Π΅Π»Π°Π΅Ρ ΠΏΡΠΎΡΠ΅ΡΡ ΠΎΠ±ΡΡΠ΅Π½ΠΈΡ Π±ΠΎΠ»Π΅Π΅ Π½Π°Π³Π»ΡΠ΄Π½ΡΠΌ ΠΈ ΠΏΠΎΠ½ΡΡΠ½ΡΠΌ.
Andrey Valentinovich Kornilov, 2021, Complete Guide Series
This book provides a comprehensive guide to game and 3D world development using Unity, a popular cross-platform development environment. It is designed for individuals who want to create their own games without requiring extensive programming knowledge. The book covers all stages of development, from learning the Unity interface to creating a complete game.
The first part covers the basics of working with Unity, including the interface, creating 2D and 3D projects, using assets, and working with game objects, scenes, cameras, and light sources. The second part is devoted to more complex topics such as graphics, physics, scripting, working with sound, setting up navigation, and using animation. In the final part, readers will be able to apply their knowledge in practice by creating their own game, starting with planning the game world and ending with setting up the game interface. Each stage is accompanied by code examples and screenshots, making the learning process more visual and understandable.