By ΠΠ΅Π½Π΅ΡΠΎ ΠΠΈΠΊΠΎΠ»Ρ
ΠΠ΅Π½Π΅ΡΠΎ ΠΠΈΠΊΠΎΠ»Ρ, 2024, Π‘Π΅ΡΠΈΡ "ΠΠ΅Π³Π΅Π½Π΄Π°ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½ΡΠ΅ ΠΈΠ³ΡΡ"
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΏΠΎΠ³ΡΡΠΆΠ°Π΅ΡΡΡ Π² Π»Π΅Π³Π΅Π½Π΄Π°ΡΠ½ΡΡ ΠΈΠ³ΡΠΎΠ²ΡΡ ΡΠ΅ΡΠΈΡ The Last of Us, ΠΎΡΡΠ°Π²ΠΈΠ²ΡΡΡ Π³Π»ΡΠ±ΠΎΠΊΠΈΠΉ ΡΠ»Π΅Π΄ Π² ΡΠ΅ΡΠ΄ΡΠ°Ρ ΠΈΠ³ΡΠΎΠΊΠΎΠ². ΠΠ²ΡΠΎΡ Π°Π½Π°Π»ΠΈΠ·ΠΈΡΡΠ΅Ρ ΡΠΌΠΎΡΠΈΠΎΠ½Π°Π»ΡΠ½ΡΡ Π³Π»ΡΠ±ΠΈΠ½Ρ ΠΈΠ³Ρ, ΠΈΡ ΠΊΠ»ΡΡΠ΅Π²ΡΠ΅ ΠΌΠΎΠΌΠ΅Π½ΡΡ, Π° ΡΠ°ΠΊΠΆΠ΅ ΡΠ΅ΠΌΡ ΠΈ ΠΈΠ΄Π΅ΠΈ, Π·Π°Π»ΠΎΠΆΠ΅Π½Π½ΡΠ΅ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ°ΠΌΠΈ ΠΈΠ· Naughty Dog. Π§ΠΈΡΠ°ΡΠ΅Π»ΠΈ ΡΠ·Π½Π°ΡΡ ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠ΅ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΎΠ±Π΅ΠΈΡ ΡΠ°ΡΡΠ΅ΠΉ ΡΠ΅ΡΠΈΠΈ, ΠΈΡΡΠ»Π΅Π΄ΡΡ, ΠΊΠ°ΠΊ ΠΈΠ³ΡΡ ΡΠ°ΡΠΊΡΡΠ²Π°ΡΡ ΡΠ»ΠΎΠΆΠ½ΡΠ΅ Π°ΡΠΏΠ΅ΠΊΡΡ ΡΠ΅Π»ΠΎΠ²Π΅ΡΠ΅ΡΠΊΠΎΠΉ ΠΏΡΠΈΡΠΎΠ΄Ρ ΡΠ΅ΡΠ΅Π· ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ ΠΈ ΡΡΠΆΠ΅Ρ.
Π ΠΊΠ½ΠΈΠ³Π΅ ΡΠ°ΡΡΠΌΠ°ΡΡΠΈΠ²Π°ΡΡΡΡ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ Π² ΡΡΠ΅Π½Π°ΡΠΈΠΈ ΠΈ Π³Π΅ΠΉΠΌΠΏΠ»Π΅Π΅, ΠΌΠΎΡΠ°Π»ΡΠ½ΡΠ΅ Π΄ΠΈΠ»Π΅ΠΌΠΌΡ, Ρ ΠΊΠΎΡΠΎΡΡΠΌΠΈ ΡΡΠ°Π»ΠΊΠΈΠ²Π°ΡΡΡΡ Π³Π΅ΡΠΎΠΈ, ΠΈ ΠΏΡΠΈΡΠΈΠ½Ρ ΠΏΡΠΎΡΠΈΠ²ΠΎΡΠ΅ΡΠΈΠ²ΠΎΠΉ ΡΠ΅Π°ΠΊΡΠΈΠΈ Π½Π° The Last of Us Part II.
DeneΕ‘o Nikola, 2024, Series "Legendary Computer Games"
This book delves into the acclaimed The Last of Us game series, which has left an indelible mark on millions of players. The author analyzes the emotional depth of the games, their pivotal moments, and the themes and ideas explored by Naughty Dog. Readers will discover insights into the creation of both installments, examining how the games explore complex aspects of human nature through their characters and narrative.
The book discusses script and gameplay changes, the moral dilemmas faced by the protagonists, and the reasons behind the divisive reception of The Last of Us Part II.