The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist

By Lilly Eliott

πŸ“–Paperback
Code: 9781624650369

The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist

ΠžΠ±Π·ΠΎΡ€

The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist β€” вторая ΠΊΠ½ΠΈΠ³Π° сСрии Big Bad, Ρ€Π°ΡΡˆΠΈΡ€ΡΡŽΡ‰Π°Ρ Ρ‚Π΅ΠΌΡ‹, прСдставлСнныС Π² An Insider's Guide for Students. Π­Ρ‚ΠΎ руководство ΠΏΡ€Π΅Π΄Π½Π°Π·Π½Π°Ρ‡Π΅Π½ΠΎ для Π½Π°Ρ‡ΠΈΠ½Π°ΡŽΡ‰ΠΈΡ… профСссионалов ΠΈΠ»ΠΈ Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠΎΠ², ΠΆΠ΅Π»Π°ΡŽΡ‰ΠΈΡ… ΠΏΡ€ΠΎΠ½ΠΈΠΊΠ½ΡƒΡ‚ΡŒ Π² ΠΈΠ³Ρ€ΠΎΠ²ΡƒΡŽ ΠΈΠ½Π΄ΡƒΡΡ‚Ρ€ΠΈΡŽ. Оно ΠΏΡ€Π΅Π΄Π»Π°Π³Π°Π΅Ρ‚ практичСскиС совСты для Ρ‚Π΅Ρ…, ΠΊΡ‚ΠΎ ΠΏΠ΅Ρ€Π΅Ρ…ΠΎΠ΄ΠΈΡ‚ ΠΎΡ‚ Π»ΡŽΠ±ΠΈΡ‚Π΅Π»Ρ ΠΊ профСссионалу, нСзависимо ΠΎΡ‚ Ρ‚ΠΎΠ³ΠΎ, ΡΠ²Π»ΡΡŽΡ‚ΡΡ Π»ΠΈ ΠΎΠ½ΠΈ выпускниками, Π½ΠΎΠ²Ρ‹ΠΌΠΈ спСциалистами ΠΈΠ»ΠΈ ΠΎΠΏΡ‹Ρ‚Π½Ρ‹ΠΌΠΈ Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ°ΠΌΠΈ, ΠΈΡ‰ΡƒΡ‰ΠΈΠΌΠΈ измСнСния. Π­Π»Π»ΠΈΠΎΡ‚ Π›ΠΈΠ»Π»ΠΈ, высоко ΡƒΠ²Π°ΠΆΠ°Π΅ΠΌΡ‹ΠΉ ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚-Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊ с большим ΠΎΠΏΡ‹Ρ‚ΠΎΠΌ Ρ€Π°Π±ΠΎΡ‚Ρ‹ Π² ΠΊΡ€ΡƒΠΏΠ½Ρ‹Ρ… студиях, дСлится своим ΠΎΠΏΡ‹Ρ‚ΠΎΠΌ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΏΠΎΠΌΠΎΡ‡ΡŒ читатСлям ΠΏΡ€Π΅ΠΎΠ΄ΠΎΠ»Π΅Ρ‚ΡŒ трудности Ρ€Π°Π·Π²Π»Π΅ΠΊΠ°Ρ‚Π΅Π»ΡŒΠ½ΠΎΠΉ индустрии ΠΈ ΠΏΠΎΡΡ‚Ρ€ΠΎΠΈΡ‚ΡŒ ΡƒΠ΄ΠΎΠ²Π»Π΅Ρ‚Π²ΠΎΡ€ΡΡŽΡ‰ΡƒΡŽ ΠΊΠ°Ρ€ΡŒΠ΅Ρ€Ρƒ.

ΠšΠΎΠΌΡƒ ΠΏΠΎΠ΄ΠΎΠΉΠ΄Ρ‘Ρ‚

  • Π‘Ρ‚ΡƒΠ΄Π΅Π½Ρ‚Ρ‹, готовящиСся Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΠ³Ρ€ΠΎΠ²ΡƒΡŽ ΠΈΠ½Π΄ΡƒΡΡ‚Ρ€ΠΈΡŽ
  • НовыС спСциалисты, ΠΆΠ΅Π»Π°ΡŽΡ‰ΠΈΠ΅ ΠΏΠΎΡΡ‚Ρ€ΠΎΠΈΡ‚ΡŒ ΠΊΠ°Ρ€ΡŒΠ΅Ρ€Ρƒ Π² ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚-Π°Ρ€Ρ‚Π΅
  • ΠžΠΏΡ‹Ρ‚Π½Ρ‹Π΅ Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠΈ, стрСмящиСся ΠΏΠ΅Ρ€Π΅ΠΉΡ‚ΠΈ Π² Ρ€Π°Π·Π²Π»Π΅ΠΊΠ°Ρ‚Π΅Π»ΡŒΠ½ΡƒΡŽ сфСру
  • ΠΠ°Ρ‡ΠΈΠ½Π°ΡŽΡ‰ΠΈΠ΅ ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚-Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊΠΈ, ΠΈΠ½Ρ‚Π΅Ρ€Π΅ΡΡƒΡŽΡ‰ΠΈΠ΅ΡΡ ΠΈΠ½Π΄ΡƒΡΡ‚Ρ€ΠΈΠ°Π»ΡŒΠ½Ρ‹ΠΌΠΈ знаниями
  • Π›ΡŽΠ±Ρ‹Π΅, ΠΆΠ΅Π»Π°ΡŽΡ‰ΠΈΠ΅ ΡƒΠ»ΡƒΡ‡ΡˆΠΈΡ‚ΡŒ свои Π½Π°Π²Ρ‹ΠΊΠΈ Π² Ρ†ΠΈΡ„Ρ€ΠΎΠ²ΠΎΠΌ искусствС ΠΈ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅

ΠšΠ»ΡŽΡ‡Π΅Π²Ρ‹Π΅ особСнности

  • Π§Π°ΡΡ‚ΡŒ сСрии Big Bad, ΠΏΡ€ΠΎΠ΄ΠΎΠ»ΠΆΠ΅Π½ΠΈΠ΅ ΠΊΠ½ΠΈΠ³ΠΈ An Insider's Guide for Students
  • Автор β€” Π­Π»Π»ΠΈΠΎΡ‚ Π›ΠΈΠ»Π»ΠΈ, ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚-Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊ с ΠΏΠΎΡ‡Ρ‚ΠΈ дСсятилСтним ΠΎΠΏΡ‹Ρ‚ΠΎΠΌ Π² ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠΉ индустрии
  • Π‘ΠΎΠ΄Π΅Ρ€ΠΆΠΈΡ‚ ΠΎΠΏΡ‹Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹ Π² ΠΊΡ€ΡƒΠΏΠ½Ρ‹Ρ… студиях, Ρ‚Π°ΠΊΠΈΡ… ΠΊΠ°ΠΊ id Software, Treyarch ΠΈ Activision
  • ΠŸΡ€Π΅Π΄Π»Π°Π³Π°Π΅Ρ‚ практичСскиС совСты ΠΏΠΎ ΠΏΠ΅Ρ€Π΅Ρ…ΠΎΠ΄Ρƒ ΠΎΡ‚ Π»ΡŽΠ±ΠΈΡ‚Π΅Π»Ρ ΠΊ профСссионалу Π² Ρ€Π°Π·Π²Π»Π΅ΠΊΠ°Ρ‚Π΅Π»ΡŒΠ½ΠΎΠΉ индустрии
  • Рассчитан Π½Π° студСнтов, Π½ΠΎΠ²Ρ‹Ρ… спСциалистов ΠΈ Ρ‚Π΅Ρ…, ΠΊΡ‚ΠΎ ΠΈΡ‰Π΅Ρ‚ ΠΊΠ°Ρ€ΡŒΠ΅Ρ€Π½Ρ‹ΠΉ рост
  • 124 страницы, мягкая ΠΎΠ±Π»ΠΎΠΆΠΊΠ°, ΠΈΠ·Π΄Π°Ρ‚Π΅Π»ΡŒΡΡ‚Π²ΠΎ Hachette Book Group, 2017 Π³ΠΎΠ΄
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The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist

Overview

The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is the second book in the Big Bad series, expanding on the topics introduced in An Insider's Guide for Students. This guide is designed for aspiring professionals or artists looking to break into the video game industry. It provides practical advice for those transitioning from amateur to professional, whether they are recent graduates, new professionals, or experienced artists seeking a change. Eliott Lilly, a highly respected concept artist with extensive experience at major studios, shares his expertise to help readers navigate the challenges of the entertainment industry and build a fulfilling career.

Who it's for

  • Students preparing to enter the video game industry
  • New professionals seeking to build a career in concept art
  • Experienced artists looking to transition into the entertainment sector
  • Aspiring concept artists interested in industry insights
  • Anyone looking to improve their skills in digital art and design

Key features

  • Part of the Big Bad series, following An Insider's Guide for Students
  • Written by Eliott Lilly, a concept artist with nearly a decade of experience in the video game industry
  • Includes insights from work at major studios like id Software, Treyarch, and Activision
  • Offers practical guidance for transitioning from amateur to professional in the entertainment industry
  • Designed for students, new professionals, and those seeking career advancement
  • 124 pages, paperback format, published by Hachette Book Group in 2017

ΠŸΠΎΡ…ΠΎΠΆΠΈΠ΅ Ρ‚ΠΎΠ²Π°Ρ€Ρ‹