ΠΠΊΡΠΌΠΎ, 2021. Π‘Π΅ΡΠΈΡ: Π£ΡΠΈΠΌΡΡ ΡΠΈΡΠΎΠ²Π°ΡΡ Π½Π° ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ΅ ΠΈ ΠΏΠ»Π°Π½ΡΠ΅ΡΠ΅
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ Π½Π°Π±ΠΎΡ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠΎΠ² Π΄Π»Ρ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΎΡΡΠ°ΡΡΡΡ Π² ΠΏΠ°ΠΌΡΡΠΈ Π·ΡΠΈΡΠ΅Π»Π΅ΠΉ ΠΈ ΡΠΈΡΠ°ΡΠ΅Π»Π΅ΠΉ. ΠΠ½Π° ΠΎΡ Π²Π°ΡΡΠ²Π°Π΅Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΎΠ±ΡΠ°Π·ΠΎΠ² Π΄Π»Ρ Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³Ρ, Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ ΠΈ ΠΊΠ½ΠΈΠΆΠ½ΡΡ ΠΈΠ»Π»ΡΡΡΡΠ°ΡΠΈΠΉ. Π ΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²ΠΎ ΡΠΎΡΡΠ°Π²Π»Π΅Π½ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»Π°ΠΌΠΈ ΠΈΠ½Π΄ΡΡΡΡΠΈΠΈ ΠΈ ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ Π²ΡΠ΅ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎΠ΅ Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΡΠΏΠ΅ΡΠ½ΡΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ. Π ΠΊΠ½ΠΈΠ³Π΅ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½ ΡΠ°Π±ΠΎΡΠΈΠΉ ΠΊΠ΅ΠΉΡ, Π³Π΄Π΅ ΡΡΠΈ Ρ ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊΠ° ΡΠΎΠ·Π΄Π°ΡΡ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ° Π΄Π»Ρ ΡΠ°Π·Π½ΡΡ ΠΏΠ»Π°ΡΡΠΎΡΠΌ, Π΄Π΅ΠΌΠΎΠ½ΡΡΡΠΈΡΡΡ Π²Π΅ΡΡ ΠΏΡΠΎΡΠ΅ΡΡ ΠΎΡ Π±ΡΠΈΡΠ° Π΄ΠΎ ΡΠΈΠ½Π°Π»ΡΠ½ΠΎΠΉ ΠΏΡΠ΅Π·Π΅Π½ΡΠ°ΡΠΈΠΈ.
Eksmo, 2021. Series: Learning to Draw on Computer and Tablet
This book provides a comprehensive toolkit for developing characters that resonate long after the final scene. It covers the creation of figures for video games, animation, and book illustrations. Written by industry professionals, the guide equips readers with essential knowledge for crafting successful characters. A case study showcases three artists developing the same character for different platforms, illustrating the entire workflow from brief to final presentation.