By ΠΠ½Π΄ΡΠΈΠ°Π½ΠΎΠ²Π° ΠΠ°ΡΠ°Π»ΡΡ ΠΡΠΊΠ°Π΄ΡΠ΅Π²Π½Π°
ΠΠ½Π΄ΡΠΈΠ°Π½ΠΎΠ²Π° ΠΠ°ΡΠ°Π»ΡΡ ΠΡΠΊΠ°Π΄ΡΠ΅Π²Π½Π°, 2024, Π ΠΎΡΡΠΈΠΉΡΠΊΠΈΠΉ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½ΡΠΉ Π±Π΅ΡΡΡΠ΅Π»Π»Π΅Ρ. ΠΠ΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½
ΠΠ³ΡΠΎΠ²Π°Ρ ΠΈΠ½Π΄ΡΡΡΡΠΈΡ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ Π±ΠΎΠ»ΡΡΠ΅, ΡΠ΅ΠΌ ΠΏΡΠΎΡΡΠΎ ΡΠ°Π·Π²Π»Π΅ΡΠ΅Π½ΠΈΠ΅; ΠΎΠ½Π° ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΈΠ³ΡΠΎΠΊΠ°ΠΌ Π°ΠΊΡΠΈΠ²Π½ΠΎ ΡΡΠ°ΡΡΠ²ΠΎΠ²Π°ΡΡ Π² ΡΠΎΡΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΠΈ ΡΡΠΆΠ΅ΡΠ° ΠΈ Π²Π»ΠΈΡΡΡ Π½Π° ΡΡΠ΄ΡΠ±Ρ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ ΠΈ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΠΌΠΈΡΠ°. ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΡΠ°ΡΠΊΡΡΠ²Π°Π΅Ρ ΡΡΡΡ ΠΈΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π½ΠΎΠΉ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΡ, Π·Π½Π°ΠΊΠΎΠΌΡ Ρ ΠΎΡΠ½ΠΎΠ²Π°ΠΌΠΈ ΡΡΠ΅Π½Π°ΡΠ½ΠΎΠ³ΠΎ ΠΌΠ°ΡΡΠ΅ΡΡΡΠ²Π° ΠΈ Π½Π°ΡΡΠ°ΡΠΈΠ²Π½ΠΎΠ³ΠΎ Π΄ΠΈΠ·Π°ΠΉΠ½Π° ΡΠ΅ΡΠ΅Π· ΠΏΡΠΈΠ·ΠΌΡ Π²ΠΈΠ·ΡΠ°Π»ΡΠ½ΡΡ Π½ΠΎΠ²Π΅Π»Π». ΠΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½Π½ΡΠ΅ Π·Π½Π°Π½ΠΈΡ ΠΏΡΠΈΠΌΠ΅Π½ΠΈΠΌΡ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ Π² ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ΅ ΠΈΠ³Ρ, Π½ΠΎ ΠΈ Π² Π΄ΡΡΠ³ΠΈΡ ΠΎΠ±Π»Π°ΡΡΡΡ Π΄Π΅ΡΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ.
Natalia Arkadyevna Andrianova, 2024, Russian Computer Bestseller. Game Design
The gaming industry offers more than just entertainment; it allows players to actively participate in shaping the narrative and influencing the fate of characters and the game world. This book reveals the essence of interactive literature, introducing the fundamentals of scriptwriting and narrative design through the lens of visual novels. The knowledge presented is applicable not only in game development but also in various other fields.