By Π€Π°ΡΡ ΠΡΡΡ , β¦
ΠΠ°Π½Π½Π°Ρ ΠΊΠ½ΠΈΠ³Π° ΠΏΠΎΡΠ²ΡΡΠ΅Π½Π° ΠΌΠ΅ΡΠΎΠ΄Π°ΠΌ ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Π°, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΌΠΎΠ΄Π΅Π»ΠΈΡΡΡΡ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΏΡΠΎΡΠ΅ΡΡΡ Π²Π·Π°ΠΈΠΌΠΎΠ΄Π΅ΠΉΡΡΠ²ΠΈΡ ΡΠ²Π΅ΡΠ° Ρ ΠΏΠΎΠ²Π΅ΡΡ Π½ΠΎΡΡΡΠΌΠΈ. ΠΠ½Π° ΠΎΡ Π²Π°ΡΡΠ²Π°Π΅Ρ ΡΠ΅ΠΎΡΠ΅ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΎΡΠ½ΠΎΠ²Ρ ΠΈ ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ Π°ΡΠΏΠ΅ΠΊΡΡ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠΎΡΠΎΡΠ΅Π°Π»ΠΈΡΡΠΈΡΠ½ΡΡ ΠΈΠ·ΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΠΉ. ΠΠ·ΡΡΠ°ΡΡΡΡ ΡΠ°ΠΊΠΈΠ΅ ΠΏΠΎΠ½ΡΡΠΈΡ, ΠΊΠ°ΠΊ ΡΠΏΠ΅ΠΊΡΡΠ°Π»ΡΠ½ΡΠ΅ ΡΠ²ΠΎΠΉΡΡΠ²Π° ΠΌΠ°ΡΠ΅ΡΠΈΠ°Π»ΠΎΠ², ΠΎΡΠ²Π΅ΡΠ΅Π½ΠΈΠ΅ ΠΈ Π²Π·Π°ΠΈΠΌΠΎΠ΄Π΅ΠΉΡΡΠ²ΠΈΠ΅ ΡΠ²Π΅ΡΠ° Ρ Π³Π΅ΠΎΠΌΠ΅ΡΡΠΈΠ΅ΠΉ ΡΡΠ΅Π½Ρ. ΠΠ°ΡΠ΅ΡΠΈΠ°Π» ΠΎΡΠΈΠ΅Π½ΡΠΈΡΠΎΠ²Π°Π½ Π½Π° ΡΠΏΠ΅ΡΠΈΠ°Π»ΠΈΡΡΠΎΠ², ΠΆΠ΅Π»Π°ΡΡΠΈΡ ΡΠ³Π»ΡΠ±ΠΈΡΡ ΠΏΠΎΠ½ΠΈΠΌΠ°Π½ΠΈΠ΅ ΡΠΈΠ·ΠΈΡΠ΅ΡΠΊΠΈ ΠΊΠΎΡΡΠ΅ΠΊΡΠ½ΠΎΠ³ΠΎ ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Π°.
This book focuses on rendering techniques that simulate the physical processes of light interacting with surfaces. It covers the theoretical foundations and practical aspects of creating photorealistic images. Concepts such as spectral material properties, lighting, and light-surface interaction within a scene are explored. The content is aimed at specialists seeking to deepen their understanding of physically based rendering.