By ΠΠ»ΡΡ ΠΡΡΡ
ΠΠ»ΡΡ ΠΡΡΡ, 2023, Π‘Π΅ΡΠΈΡ: ANIME. ΠΡΡΡΠ΅Π΅ Π΄Π»Ρ ΠΏΠΎΠΊΠ»ΠΎΠ½Π½ΠΈΠΊΠΎΠ² ΡΠΏΠΎΠ½ΡΠΊΠΎΠΉ Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΈΡΡΠ»Π΅Π΄ΡΠ΅Ρ ΠΊΡΠ»ΡΡΡΡΠ½ΠΎΠ΅ Π²Π»ΠΈΡΠ½ΠΈΠ΅ Π―ΠΏΠΎΠ½ΠΈΠΈ, ΠΎΡ Π²Π°ΡΡΠ²Π°Ρ ΠΏΠ΅ΡΠΈΠΎΠ΄ Ρ ΠΊΠΎΠ½ΡΠ° ΠΡΠΎΡΠΎΠΉ ΠΌΠΈΡΠΎΠ²ΠΎΠΉ Π²ΠΎΠΉΠ½Ρ Π΄ΠΎ Π½Π°ΡΠΈΡ Π΄Π½Π΅ΠΉ. ΠΠ½Π° ΡΠ°ΡΠΊΡΡΠ²Π°Π΅Ρ, ΠΊΠ°ΠΊ ΡΠΏΠΎΠ½ΡΠΊΠ°Ρ ΡΠ°ΠΌΠΎΠ±ΡΡΠ½ΠΎΡΡΡ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΠ»Π° Π΅ΠΉ Π·Π°Π²ΠΎΠ΅Π²Π°ΡΡ ΠΌΠΈΡΠΎΠ²ΠΎΠΉ ΡΡΠ½ΠΎΠΊ, ΡΡΠ°Π² ΠΈΡΡΠΎΡΠ½ΠΈΠΊΠΎΠΌ Π³Π»ΠΎΠ±Π°Π»ΡΠ½ΡΡ ΡΠ΅Π½ΠΎΠΌΠ΅Π½ΠΎΠ². ΠΡ ΡΠ·Π½Π°Π²Π°Π΅ΠΌΡΡ Π±ΡΠ΅Π½Π΄ΠΎΠ², ΡΠ°ΠΊΠΈΡ ΠΊΠ°ΠΊ Hello Kitty, Π΄ΠΎ Π²ΡΠ΅Π»Π΅Π½Π½ΠΎΠΉ Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³Ρ, ΡΠΎΠ·Π΄Π°Π½Π½ΠΎΠΉ Sony ΠΈ Nintendo, ΠΈ ΠΏΠΎΠΏΡΠ»ΡΡΠ½ΠΎΡΡΠΈ ΠΌΠ°Π½Π³ΠΈ ΠΈ Π°Π½ΠΈΠΌΠ΅ β ΠΊΠ½ΠΈΠ³Π° ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΏΠΎΠ΄ΡΠΎΠ±Π½ΡΠΉ Π°Π½Π°Π»ΠΈΠ· XX Π²Π΅ΠΊΠ° ΡΠ΅ΡΠ΅Π· ΠΏΡΠΈΠ·ΠΌΡ ΡΠΏΠΎΠ½ΡΠΊΠΎΠΉ ΠΊΡΠ»ΡΡΡΡΡ.
Matt Alt, 2023, Series: ANIME. Best for Japanese animation fans
This book explores Japan's cultural expansion, tracing its journey from the end of World War II to the present. It reveals how Japanese distinctiveness enabled it to capture global markets, becoming the source of worldwide phenomena. From iconic brands like Hello Kitty to the video game universes created by Sony and Nintendo, and the enduring appeal of manga and anime, the book offers a detailed examination of the 20th century through the lens of Japanese culture.