By Π’Π°ΠΊΠ΅ ΠΠ΄ΡΠΈΠ°Π½Π°
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ Π΄Π΅ΡΡΠΌ ΠΎΡΠ²ΠΎΠΈΡΡ ΠΎΡΠ½ΠΎΠ²Ρ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΡ Π½Π° ΡΠ·ΡΠΊΠ΅ Python, ΡΠΎΠ·Π΄Π°Π²Π°Ρ ΠΏΡΠΈ ΡΡΠΎΠΌ 50 ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½ΡΡ ΠΈ ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΡΡ ΠΈΠ³Ρ. ΠΡΠΎΡΠ΅ΡΡ ΠΎΠ±ΡΡΠ΅Π½ΠΈΡ ΠΏΠΎΡΡΡΠΎΠ΅Π½ Π½Π° ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΡ ΠΏΡΠΈΠΌΠ΅ΡΠ°Ρ , ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡ ΡΠ½ΡΠΌ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ°ΠΌ Π²ΠΈΠ΄Π΅ΡΡ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΡ ΡΠ²ΠΎΠ΅Π³ΠΎ ΡΡΡΠ΄Π° Π½Π΅ΠΌΠ΅Π΄Π»Π΅Π½Π½ΠΎ. ΠΠ°ΠΆΠ΄ΡΠΉ ΠΏΡΠΎΠ΅ΠΊΡ Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½ Π½Π° ΡΠ°Π·Π²ΠΈΡΠΈΠ΅ Π»ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ ΠΌΡΡΠ»Π΅Π½ΠΈΡ ΠΈ Π½Π°Π²ΡΠΊΠΎΠ² ΡΠ΅ΡΠ΅Π½ΠΈΡ Π·Π°Π΄Π°Ρ. ΠΠ°ΡΠ΅ΡΠΈΠ°Π» ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½ Π² Π΄ΠΎΡΡΡΠΏΠ½ΠΎΠΉ ΡΠΎΡΠΌΠ΅, ΡΡΠΎ Π΄Π΅Π»Π°Π΅Ρ Π΅Π³ΠΎ ΠΈΠ΄Π΅Π°Π»ΡΠ½ΡΠΌ Π΄Π»Ρ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ Π·Π½Π°ΠΊΠΎΠΌΡΡΠ²Π° Ρ ΠΌΠΈΡΠΎΠΌ ΠΊΠΎΠ΄ΠΈΠ½Π³Π°. ΠΠ΅ΡΠΈ Π½Π°ΡΡΠ°ΡΡΡ Π²ΠΎΠΏΠ»ΠΎΡΠ°ΡΡ ΡΠ²ΠΎΠΈ ΠΈΠ΄Π΅ΠΈ Π² ΠΆΠΈΠ·Π½Ρ, ΡΠ°Π·ΡΠ°Π±Π°ΡΡΠ²Π°Ρ ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΡΠ΅ ΠΈΠ³ΡΠΎΠ²ΡΠ΅ ΠΌΠΈΡΡ.
This book guides children in learning Python programming fundamentals by creating 50 diverse and engaging games. The learning process is built on practical examples, allowing young developers to see the results of their work immediately. Each project aims to develop logical thinking and problem-solving skills. The material is presented in an accessible format, making it ideal for a first introduction to coding. Children will learn to bring their ideas to life by developing their own game worlds.