By Π'ΠΠΎΠ½Π½ΠΎΡ Π€ΠΈΠ»ΠΈΠΏΠΏ
Π€ΠΈΠ»ΠΈΠΏΠΏ ΠβΠΠΎΠ½Π½ΠΎΡ, 2024
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΎΡ ΠΎΠΏΡΡΠ½ΠΎΠ³ΠΎ Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ° Π€ΠΈΠ»ΠΈΠΏΠΏΠ° ΠβΠΠΎΠ½Π½ΠΎΡΠ° ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΡΡΠΎΠΊΠΈ ΠΈ ΡΠΎΠ²Π΅ΡΡ ΠΏΠΎ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ΅ Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³Ρ, ΠΎΡΠ½ΠΎΠ²Π°Π½Π½ΡΠ΅ Π½Π° Π΅Π³ΠΎ Π±ΠΎΠ»Π΅Π΅ ΡΠ΅ΠΌ 20-Π»Π΅ΡΠ½Π΅ΠΌ ΠΎΠΏΡΡΠ΅ Π² ΠΈΠ½Π΄ΡΡΡΡΠΈΠΈ. ΠΠ°ΡΠ΅ΡΠΈΠ°Π» ΡΠ°ΡΡΠΌΠ°ΡΡΠΈΠ²Π°Π΅Ρ ΠΈΠ³ΡΡ Ρ Π½Π°ΡΡΠ½ΠΎΠΉ ΡΠΎΡΠΊΠΈ Π·ΡΠ΅Π½ΠΈΡ, ΠΎΡΠ²Π΅ΡΠ°Π΅Ρ Π²Π΅Π΄Π΅Π½ΠΈΠ΅ Π΄ΠΎΠΊΡΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ ΠΈ ΡΠ΅Ρ Π½ΠΈΠΊΠΈ ΡΡΠΏΠ΅ΡΠ½ΠΎΠΉ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ. Π’Π°ΠΊΠΆΠ΅ ΡΠ΄Π΅Π»ΡΠ΅ΡΡΡ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ ΡΠ°ΡΡΡΠΌ ΠΎΡΠΈΠ±ΠΊΠ°ΠΌ Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠΎΠ² ΠΈ Π²Π°ΠΆΠ½ΠΎΡΡΠΈ ΠΊΠΎΠΌΠΌΡΠ½ΠΈΠΊΠ°ΡΠΈΠΈ Π² ΠΊΠΎΠΌΠ°Π½Π΄Π°Ρ .
Philippe O'Connor, 2024
This book by experienced game designer Philippe O'Connor offers lessons and advice on video game development, drawing from over 20 years in the industry. It examines games from a scientific perspective, covers documentation, and explores successful development techniques. The material also highlights common designer mistakes and the importance of team communication.