By ΠΠ°ΡΠ³ΡΠ»Π΅Ρ ΠΠ»Π°Π΄
ΠΠ°ΡΠ³ΡΠ»Π΅Ρ ΠΠ»Π°Π΄, 2023, Π‘Π΅ΡΠΈΡ "ΠΠΈΡΠΎΠ²ΠΎΠΉ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½ΡΠΉ Π±Π΅ΡΡΡΠ΅Π»Π»Π΅Ρ. ΠΠ΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½"
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΏΡΠ΅Π΄Π½Π°Π·Π½Π°ΡΠ΅Π½Π° Π΄Π»Ρ Π½Π°ΡΠΈΠ½Π°ΡΡΠΈΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΎΠ² ΠΈΠ³Ρ Π±Π΅Π· ΠΏΡΠ΅Π΄Π²Π°ΡΠΈΡΠ΅Π»ΡΠ½ΠΎΠ³ΠΎ ΠΎΠΏΡΡΠ°. ΠΠ²ΡΠΎΡ ΠΠ»Π°Π΄ ΠΠ°ΡΠ³ΡΠ»Π΅Ρ ΠΏΠΎΠ΄ΡΠΎΠ±Π½ΠΎ ΡΠ°ΡΡΠΌΠ°ΡΡΠΈΠ²Π°Π΅Ρ Π²ΡΠ΅ ΡΡΠ°ΠΏΡ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΈΠ½Π΄ΠΈ-ΠΈΠ³ΡΡ, Π²ΠΊΠ»ΡΡΠ°Ρ ΡΠ²ΠΎΡΡΠ΅ΡΠΊΠΈΠ΅ ΠΈ Π΄Π΅Π»ΠΎΠ²ΡΠ΅ Π°ΡΠΏΠ΅ΠΊΡΡ. Π ΠΈΠ·Π΄Π°Π½ΠΈΠΈ ΡΠΎΠ±ΡΠ°Π½Ρ ΡΠΎΠ²Π΅ΡΡ ΠΎΡ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²Π° ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»ΠΎΠ² Π² ΠΎΠ±Π»Π°ΡΡΠΈ Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π°. Π§ΠΈΡΠ°ΡΠ΅Π»ΠΈ ΠΏΠΎΠ»ΡΡΠ°Ρ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΡΠ΅ Π·Π½Π°Π½ΠΈΡ Π΄Π»Ρ ΠΏΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΠΊ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ΅, ΡΠ°ΠΌΠΎΠ³ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΠ° ΡΠΎΠ·Π΄Π°Π½ΠΈΡ, Π° ΡΠ°ΠΊΠΆΠ΅ Π΄Π»Ρ Π²ΠΎΠΏΡΠΎΡΠΎΠ² ΡΠΈΠ½Π°Π½ΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ, ΡΡΠΈΠ΄ΠΈΡΠ΅ΡΠΊΠΈΡ Π°ΡΠΏΠ΅ΠΊΡΠΎΠ², ΠΌΠ°ΡΠΊΠ΅ΡΠΈΠ½Π³Π°, PR, ΠΈΠ·Π΄Π°Π½ΠΈΡ ΠΈ Π·Π°ΠΏΡΡΠΊΠ° ΠΈΠ³ΡΡ Π½Π° ΡΡΠ½ΠΎΠΊ.
Vlad Margulets, 2023, Series "World Computer Bestseller. Game Design"
This book is designed for aspiring game developers with no prior experience. Author Vlad Margulets thoroughly covers all stages of indie game creation, addressing both creative and business aspects. The publication compiles advice from numerous professionals in the game design field. Readers will gain essential knowledge for game development preparation, the creation process itself, as well as for funding, legal matters, marketing, PR, publishing, and launching games to market.