By Π‘ΡΠΈΠ² ΠΠ½Ρ
Π‘ΡΠΈΠ² ΠΠ½Ρ | 2024 | Π‘Π΅ΡΠΈΡ: ΠΠ³ΡΠΎΠ²Π°Ρ ΠΈΠ½Π΄ΡΡΡΡΠΈΡ. ΠΠΎΠΌΠΈΠΊΡΡ. Geek-ΠΊΡΠ»ΡΡΡΡΠ°
Π Π°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΡΡΠ΅Π½Π°ΡΠΈΠ΅Π² Π΄Π»Ρ Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³Ρ β ΡΡΠΎ ΡΠ»ΠΎΠΆΠ½ΡΠΉ, Π½ΠΎ ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΡΠΉ ΠΏΡΠΎΡΠ΅ΡΡ, ΡΡΠ΅Π±ΡΡΡΠΈΠΉ ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎΠ³ΠΎ ΠΎΠ±ΡΡΠ΅Π½ΠΈΡ ΠΈ ΠΏΡΠ΅ΠΎΠ΄ΠΎΠ»Π΅Π½ΠΈΡ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠΉ. ΠΠ³ΡΠΎΠ²Π°Ρ ΠΈΠ½Π΄ΡΡΡΡΠΈΡ ΡΡΡΠ΅ΠΌΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠ°Π·Π²ΠΈΠ²Π°Π΅ΡΡΡ, ΠΏΡΠ΅Π΄Π»Π°Π³Π°Ρ Π½ΠΎΠ²ΡΠ΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΈ ΠΏΠΎΠ²ΡΡΠ°Ρ ΠΎΠΆΠΈΠ΄Π°Π½ΠΈΡ ΠΈΠ³ΡΠΎΠΊΠΎΠ². Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎΠ³ΠΎ ΠΈΠ³ΡΠΎΠ²ΠΎΠ³ΠΎ ΡΠ΅ΠΊΡΡΠ° Π² ΡΠΆΠ°ΡΡΠ΅ ΡΡΠΎΠΊΠΈ β Π½Π΅ΠΏΡΠΎΡΡΠ°Ρ Π·Π°Π΄Π°ΡΠ°. ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ 201 Π»Π΅Π³ΠΊΠΎ ΡΡΠ²Π°ΠΈΠ²Π°Π΅ΠΌΡΠΉ ΡΠΎΠ²Π΅Ρ ΠΎΡ ΠΎΠΏΡΡΠ½ΠΎΠ³ΠΎ Π³Π΅ΠΉΠΌΠ΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ°, ΠΊΠΎΡΠΎΡΡΠΉ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ Π² ΡΡΠΎΠΌ Π΄Π΅Π»Π΅.
Steve Ins | 2024 | Series: Game Industry. Comics. Geek Culture
Crafting video game narratives is a challenging yet rewarding endeavor that demands continuous learning and adaptation to evolving industry standards. The gaming landscape is rapidly advancing with new technologies and increasing player expectations. Writing compelling game scripts under tight deadlines presents a significant hurdle. This book offers 201 digestible tips from a seasoned game designer to guide aspiring and established creators through the process.