By ΠΠ½ΡΡ ΠΠΎΠ½Π°Π»ΡΠ΄ ΠΡΠ²ΠΈΠ½
ΠΠΎΠ½Π°Π»ΡΠ΄ ΠΡΠ²ΠΈΠ½ ΠΠ½ΡΡ, 2020, Π‘Π΅ΡΠΈΡ: ΠΡΠΊΡΡΡΡΠ²ΠΎ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΡ
ΠΠ΅ΡΠ²ΡΠΉ ΡΠΎΠΌ ΡΠ΅ΡΠΈΠΈ "ΠΡΠΊΡΡΡΡΠ²ΠΎ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΡ" Π·Π½Π°ΠΊΠΎΠΌΠΈΡ Ρ Π±Π°Π·ΠΎΠ²ΡΠΌΠΈ ΠΏΠΎΠ½ΡΡΠΈΡΠΌΠΈ ΠΈ ΠΌΠ΅ΡΠΎΠ΄Π°ΠΌΠΈ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΡ. ΠΡΠ½ΠΎΠ²Π½ΠΎΠ΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ ΡΠ΄Π΅Π»ΡΠ΅ΡΡΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΎΠ½Π½ΡΠΌ ΡΡΡΡΠΊΡΡΡΠ°ΠΌ: ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½ΠΈΡ Π΄Π°Π½Π½ΡΡ Π² ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ΅, ΡΠ²ΡΠ·ΡΠΌ ΠΌΠ΅ΠΆΠ΄Ρ Π½ΠΈΠΌΠΈ ΠΈ ΡΡΡΠ΅ΠΊΡΠΈΠ²Π½ΡΠΌ ΡΠΏΠΎΡΠΎΠ±Π°ΠΌ ΡΠ°Π±ΠΎΡΡ. ΠΡΠΈΠ²Π΅Π΄Π΅Π½Ρ ΠΏΡΠΈΠΌΠ΅ΡΡ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠΉ Π΄Π»Ρ ΠΌΠ΅ΡΠΎΠ΄ΠΎΠ² ΠΈΠΌΠΈΡΠ°ΡΠΈΠΈ, ΡΠΈΠΌΠ²ΠΎΠ»ΡΠ½ΡΡ ΠΈ ΡΠΈΡΠ»ΠΎΠ²ΡΡ Π²ΡΡΠΈΡΠ»Π΅Π½ΠΈΠΉ, Π° ΡΠ°ΠΊΠΆΠ΅ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ ΠΠ. ΠΠΎ ΡΡΠ°Π²Π½Π΅Π½ΠΈΡ Ρ ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠΈΠΌΠΈ ΠΈΠ·Π΄Π°Π½ΠΈΡΠΌΠΈ Π΄ΠΎΠ±Π°Π²Π»Π΅Π½Ρ Π²Π°ΠΆΠ½ΡΠ΅ Π°Π»Π³ΠΎΡΠΈΡΠΌΡ, Π° ΡΠ°Π·Π΄Π΅Π» ΠΌΠ°ΡΠ΅ΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ Π²Π²Π΅Π΄Π΅Π½ΠΈΡ ΡΡΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎ ΠΏΠ΅ΡΠ΅ΡΠ°Π±ΠΎΡΠ°Π½.
Donald Ervin Knuth, 2020, Series: The Art of Computer Programming
This first volume of "The Art of Computer Programming" introduces fundamental concepts and methods in programming. It focuses on information structures, detailing how data is represented in computers, the relationships between data elements, and efficient ways to manipulate them. Examples of applications for simulation, symbolic computation, numerical methods, and software development are provided. Numerous essential algorithms have been added since previous editions, and the mathematical introduction has been significantly revised.