By ΠΡΡΠ°Ρ Π ΠΎΠ½Π΄Π°
ΠΡΡΠ°Ρ Π ΠΎΠ½Π΄Π°, 2018
ΠΡΠΎ Π²ΡΠΎΡΠ°Ρ ΠΊΠ½ΠΈΠ³Π° Π² ΡΡΠΈΠ»ΠΎΠ³ΠΈΠΈ ΠΎΠ± ΠΠ»ΠΈΡΠ΅ ΠΡΠ²ΠΈΠ΄ΡΠΎΠ½Π΅, ΡΡΠ΅Π½ΠΈΠΊΠ΅ Π½Π΅ΠΎΠ±ΡΡΠ½ΠΎΠΉ ΡΠΊΠΎΠ»Ρ, ΡΠ°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½Π½ΠΎΠΉ Π½Π° Π₯ΡΠ°ΠΌΠΎΠ²ΠΎΠΉ Π³ΠΎΡΠ΅ Π² ΠΠ΅ΡΡΡΠ°Π»ΠΈΠΌΠ΅. ΠΠ»ΠΈΡΠ° ΠΎΡΠ²ΠΎΠΈΠ» ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ ΠΡΠΏΠ°ΠΊΠ»Π°ΡΠΈΠ΅ΠΉ ΠΈ ΡΠ΅ΠΏΠ΅ΡΡ ΠΏΡΡΠ΅ΡΠ΅ΡΡΠ²ΡΠ΅Ρ Π²ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ, Π²ΡΠΏΠΎΠ»Π½ΡΡ Π·Π°Π΄Π°Π½ΠΈΡ ΡΠ°ΡΡ Π¨Π»ΠΎΠΌΠΎ. ΠΠ½ ΠΎΠ±ΡΠ°Π΅ΡΡΡ Ρ ΠΏΠ°ΡΠΊΠ°ΠΌΠΈ ΠΈ Π²Π΅Π΄Π΅Ρ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΈ Ρ Π΄Π΅ΠΌΠΎΠ½Π°ΠΌΠΈ, ΠΏΠΎΠ½ΠΈΠΌΠ°Ρ, ΡΡΠΎ Π²ΡΠ΅ ΡΡΠΎ β ΡΠ°ΡΡΡ Π΄ΡΠ΅Π²Π½Π΅ΠΉ ΠΈΠ³ΡΡ. ΠΠΎΠΏΡΠΎΡΡ ΠΎ ΡΠΎΠΌ, ΠΊΡΠΎ Π΄ΡΡΠ³, Π° ΠΊΡΠΎ Π²ΡΠ°Π³, ΠΈ ΠΊΠ°ΠΊΠΎΠ²Ρ ΠΏΠΎΡΠ»Π΅Π΄ΡΡΠ²ΠΈΡ ΡΡΠΎΠΉ ΠΈΠ³ΡΡ Π΄Π»Ρ ΠΠ»ΠΈΡΠΈ ΠΈ ΠΌΠΈΡΠ°, ΠΎΡΡΠ°ΡΡΡΡ ΠΎΡΠΊΡΡΡΡΠΌΠΈ.
Ronda Attar, 2018
This is the second installment in the Elisha Davidson trilogy, following a student at an unusual school on Jerusalem's Temple Mount. Elisha has learned to control the Ispaklariya and now travels through time, undertaking missions for King Solomon. He converses with spiders and debates with demons, realizing these events are part of an ancient game. The narrative raises questions about true allies and enemies, and the potential consequences for Elisha and the world.