By Π§Π°ΡΡΠ°ΠΏΠ°ΠΊΠΈΡ ΠΠΈΠΌΠΈΡΡΠΈΡ
Π§Π°ΡΡΠ°ΠΏΠ°ΠΊΠΈΡ ΠΠΈΠΌΠΈΡΡΠΈΡ, 2024
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ ΠΈΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π½ΡΡ ΠΈΠ³ΡΡ-ΠΊΠ²Π΅ΡΡ. Π‘ΠΎΠ³Π»Π°ΡΠ½ΠΎ Π»Π΅Π³Π΅Π½Π΄Π΅, Π΄Π½Π΅Π²Π½ΠΈΠΊ, ΠΊΠΎΡΠΎΡΡΠΉ Π΄Π΅ΡΠΆΠΈΡ ΡΠΈΡΠ°ΡΠ΅Π»Ρ, ΡΠ²Π»ΡΠ΅ΡΡΡ Π΅Π΄ΠΈΠ½ΡΡΠ²Π΅Π½Π½ΡΠΌ Π°ΡΡΠ΅ΡΠ°ΠΊΡΠΎΠΌ, ΠΎΡΡΠ°Π²ΡΠΈΠΌΡΡ ΠΎΡ ΡΠ΅ΠΊΡΠ΅ΡΠ½ΠΎΠΉ Π°ΡΡ Π΅ΠΎΠ»ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΎΠΉ ΡΠΊΡΠΏΠ΅Π΄ΠΈΡΠΈΠΈ, Π±Π΅ΡΡΠ»Π΅Π΄Π½ΠΎ ΠΈΡΡΠ΅Π·Π½ΡΠ²ΡΠ΅ΠΉ. Π Π½Π΅ΠΌ ΡΠΎΠ΄Π΅ΡΠΆΠ°ΡΡΡ Π·Π°ΠΏΠΈΡΠΈ ΠΏΡΠΎΠΏΠ°Π²ΡΠΈΡ ΡΡΠ΅Π½ΡΡ , ΠΎΠ±Π½Π°ΡΡΠΆΠΈΠ²ΡΠΈΡ Π°Π½ΠΎΠΌΠ°Π»ΡΠ½ΡΠ΅ ΡΠ²Π»Π΅Π½ΠΈΡ. ΠΠ°ΠΆΠ΄Π°Ρ Π·Π°ΠΏΠΈΡΡ ΠΎΡΠΎΡΠΌΠ»Π΅Π½Π° ΠΊΠ°ΠΊ Π·Π°Π³Π°Π΄ΠΊΠ° ΠΈΠ»ΠΈ ΡΠΈΡΡ, ΡΡΠ΅Π±ΡΡΡΠΈΠΉ ΡΠ΅ΡΠ΅Π½ΠΈΡ. Π§ΠΈΡΠ°ΡΠ΅Π»Ρ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ ΡΠ°Π·Π³Π°Π΄ΡΠ²Π°ΡΡ ΡΡΠΈ Π·Π°Π΄Π°ΡΠΈ, ΠΏΠΎΡΡΠ΅ΠΏΠ΅Π½Π½ΠΎ ΡΠ·Π½Π°Π²Π°Ρ Π±ΠΎΠ»ΡΡΠ΅ ΠΎ ΡΠ°ΠΈΠ½ΡΡΠ²Π΅Π½Π½ΡΡ ΡΠΎΠ±ΡΡΠΈΡΡ .
Dimitris Chassapakis, 2024
This book is an interactive quest game. According to the legend, the diary the reader holds is the only artifact left from a secret archaeological expedition that vanished without a trace. It contains notes from missing scientists who discovered anomalous phenomena. Each entry is presented as a riddle or cipher that needs to be solved. Readers will have to decipher these tasks, gradually learning more about the mysterious events.