By Π€ΡΡΠ½ΡΠ΅ Π.
Π. Π€ΡΡΠ½ΡΠ΅, 2024, Π‘Π΅ΡΠΈΡ: ΠΠ΅Π³Π΅Π½Π΄Π°ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½ΡΠ΅ ΠΈΠ³ΡΡ
Death Stranding ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ ΠΎΠ΄Π½Ρ ΠΈΠ· ΡΠ°ΠΌΡΡ ΠΈΠ½ΡΡΠΈΠ³ΡΡΡΠΈΡ ΠΈΠ³Ρ ΠΎΡ Π²ΡΠ΄Π°ΡΡΠ΅Π³ΠΎΡΡ Π³Π΅ΠΉΠΌ-Π΄ΠΈΠ·Π°ΠΉΠ½Π΅ΡΠ° Π₯ΠΈΠ΄Π΅ΠΎ ΠΠΎΠ΄Π·ΠΈΠΌΡ. ΠΠΎΡΠ»Π΅ Π·Π°Π²Π΅ΡΡΠ΅Π½ΠΈΡ ΡΠ°Π±ΠΎΡΡ Π½Π°Π΄ ΡΠ΅ΡΠΈΠ΅ΠΉ Metal Gear Solid, ΠΠΎΠ΄Π·ΠΈΠΌΠ° ΠΎΡΠ½ΠΎΠ²Π°Π» Kojima Productions. Π’Π°ΠΌ ΠΎΠ½ ΠΈ Π΅Π³ΠΎ ΠΊΠΎΠΌΠ°Π½Π΄Π° Π² ΡΠ΅ΡΠ΅Π½ΠΈΠ΅ ΡΠ΅ΡΡΡΠ΅Ρ Π»Π΅Ρ ΡΡΡΠ΄ΠΈΠ»ΠΈΡΡ Π½Π°Π΄ ΠΈΠ³ΡΠΎΠΉ, ΠΊΠΎΡΠΎΡΠ°Ρ ΠΏΠΎΡΠ»Π΅ Π²ΡΡ ΠΎΠ΄Π° ΠΏΠΎΡΠΎΠ΄ΠΈΠ»Π° ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ ΡΠ΅ΠΎΡΠΈΠΉ ΠΈ ΠΎΠΆΠΈΠ²Π»Π΅Π½Π½ΡΡ Π΄ΠΈΡΠΊΡΡΡΠΈΠΉ. ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΠΏΠΎΠ΄ΡΠΎΠ±Π½ΠΎ ΠΈΡΡΠ»Π΅Π΄ΡΠ΅Ρ ΠΏΡΡΡ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ Death Stranding, ΡΡΡΠ΄Π½ΠΎΡΡΠΈ, Ρ ΠΊΠΎΡΠΎΡΡΠΌΠΈ ΡΡΠΎΠ»ΠΊΠ½ΡΠ»ΡΡ ΠΠΎΠ΄Π·ΠΈΠΌΠ°, ΠΈ Π΅Π³ΠΎ ΠΌΠ΅ΡΡΡ. ΠΠ½Π° ΡΠ°ΡΠΊΡΡΠ²Π°Π΅Ρ ΠΏΡΠΎΡΠ΅ΡΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΈΡΡΠΎΡΠΈΡΠ΅ΡΠΊΠΈΠ΅, ΠΌΠΈΡΠΎΠ»ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΈ ΠΊΡΠ»ΡΡΡΡΠ½ΡΠ΅ ΠΎΡΡΡΠ»ΠΊΠΈ, ΡΠΎΡΠΌΠΈΡΡΡΡΠΈΠ΅ ΡΠ»ΠΎΠΆΠ½ΡΠΉ ΠΌΠΈΡ ΠΈΠ³ΡΡ.
Anthony Fournier, 2024, Series: Legendary Computer Games
Death Stranding stands as one of the most intriguing games from acclaimed game designer Hideo Kojima. Following his work on the Metal Gear Solid series, Kojima established Kojima Productions. There, he and his team dedicated four years to crafting a dream game that, upon release, sparked numerous theories and lively discussions. This book delves into the journey of creating Death Stranding, the challenges Kojima faced, and his aspirations. It explores the development process, alongside the historical, mythological, and cultural references that shape the game's intricate world.