2020
ΠΡΠΎ ΠΈΠ·Π΄Π°Π½ΠΈΠ΅ 2020 Π³ΠΎΠ΄Π° ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ ΡΠ±ΠΎΡΠ½ΠΈΠΊ ΡΠ΅ΠΊΠΎΡΠ΄ΠΎΠ², ΡΠ²ΡΠ·Π°Π½Π½ΡΡ Ρ ΠΌΠΈΡΠΎΠΌ Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³Ρ ΠΈ Π³Π΅ΠΉΠΌΠΈΠ½Π³Π°. ΠΠ½ΠΈΠ³Π° ΠΎΡ Π²Π°ΡΡΠ²Π°Π΅Ρ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ Π°ΡΠΏΠ΅ΠΊΡΡ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΈΠ½Π΄ΡΡΡΡΠΈΠΈ, Π΄ΠΎΠΊΡΠΌΠ΅Π½ΡΠΈΡΡΡ Π²ΡΠ΄Π°ΡΡΠΈΠ΅ΡΡ Π΄ΠΎΡΡΠΈΠΆΠ΅Π½ΠΈΡ ΠΈ Π·Π½Π°ΡΠΈΠΌΡΠ΅ ΡΠΎΠ±ΡΡΠΈΡ. ΠΠ½Π° ΡΠ»ΡΠΆΠΈΡ ΠΈΡΡΠΎΡΠ½ΠΈΠΊΠΎΠΌ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ Π΄Π»Ρ ΡΠ΅Ρ , ΠΊΡΠΎ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΡΠ΅ΡΡΡ ΠΈΡΡΠΎΡΠΈΠ΅ΠΉ ΠΈ ΡΡΠ°ΡΠΈΡΡΠΈΠΊΠΎΠΉ Π² ΠΎΠ±Π»Π°ΡΡΠΈ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½ΡΡ ΠΈΠ³Ρ.
2020
This 2020 edition is a compilation of records related to the world of video games and gaming. The book covers various aspects of the gaming industry, documenting outstanding achievements and significant events. It serves as a source of information for those interested in the history and statistics within computer games.