By ΠΡΡΠ±Π»Π΅Π²ΡΠΊΠ°Ρ ΠΠ°Π»ΠΈΠ½Π° ΠΠ»Π°Π΄ΠΈΠΌΠΈΡΠΎΠ²Π½Π°
ΠΠ°Π»ΠΈΠ½Π° ΠΠ»Π°Π΄ΠΈΠΌΠΈΡΠΎΠ²Π½Π° ΠΡΡΠ±Π»Π΅Π²ΡΠΊΠ°Ρ, 2020
ΠΠΈΡΠ΅ΠΊΡΠΎΡ ΠΌΡΠ·Π΅Ρ ΠΈΠ³ΡΠΎΠ²ΡΡ Π°Π²ΡΠΎΠΌΠ°ΡΠΎΠ² ΠΠΎΠ»ΠΈΠ½Π° ΠΠ°ΠΉΡΠ΅Π²Π° ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅Ρ ΠΏΠ΅ΡΠ΅Π΄ΠΎΠ²ΡΠ΅ ΡΠΈΡΡΠΎΠ²ΡΠ΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ Π΄Π»Ρ ΠΏΠΎΠ³ΡΡΠΆΠ΅Π½ΠΈΡ Π² ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΠΎΠ΅ ΠΏΡΠΎΡΠ»ΠΎΠ΅. ΠΠ°Π΄Π΅Π² ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΠΉ ΡΠ»Π΅ΠΌ ΠΈ ΠΎΡΠΊΠΈ, ΠΎΠ½Π° Π²ΠΎΡΡΠΎΠ·Π΄Π°Π΅Ρ ΡΡΠ΅Π½Ρ ΠΈΠ· Π»ΠΈΡΠ½ΠΎΠ³ΠΎ Π°ΡΡ ΠΈΠ²Π°, Π²Π·Π°ΠΈΠΌΠΎΠ΄Π΅ΠΉΡΡΠ²ΡΡ Ρ Π»ΡΠ΄ΡΠΌΠΈ ΠΈΠ· ΡΠ²ΠΎΠ΅ΠΉ ΠΆΠΈΠ·Π½ΠΈ. Π‘ΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΡΠ΅ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡ Π΅ΠΉ ΠΎΡΡΡΠ°ΡΡ Π·Π°ΠΏΠ°Ρ ΠΈ ΠΈ ΠΏΡΠΈΠΊΠΎΡΠ½ΠΎΠ²Π΅Π½ΠΈΡ, Π΄Π΅Π»Π°Ρ ΠΎΠΏΡΡ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎ ΡΠ΅Π°Π»ΠΈΡΡΠΈΡΠ½ΡΠΌ. Π ΠΊΠ»ΡΡΠ΅Π²ΡΠ΅ ΠΌΠΎΠΌΠ΅Π½ΡΡ ΡΠ²ΠΎΠ΅ΠΉ ΠΈΡΡΠΎΡΠΈΠΈ Π³Π΅ΡΠΎΠΈΠ½Ρ Π²ΡΠ±ΠΈΡΠ°Π΅Ρ ΠΈΠ½ΡΠ΅ ΠΏΡΡΠΈ, ΠΏΡΠΎΠΆΠΈΠ²Π°Ρ Π°Π»ΡΡΠ΅ΡΠ½Π°ΡΠΈΠ²Π½ΡΠ΅ Π²Π΅ΡΡΠΈΠΈ ΠΆΠΈΠ·Π½ΠΈ. ΠΡΠΈ ΡΠ΅Π°Π½ΡΡ Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½Π½ΠΎΠΉ ΡΠ΅Π°Π»ΡΠ½ΠΎΡΡΠΈ, ΡΠ΅ΡΠ΅Π΄ΡΡΡΠΈΠ΅ΡΡ Ρ ΡΠΏΠΈΠ·ΠΎΠ΄Π°ΠΌΠΈ ΠΈΠ· ΡΠ΅ΠΊΡΡΠ΅ΠΉ ΠΆΠΈΠ·Π½ΠΈ Π³Π΅ΡΠΎΠ΅Π², Π²Π»ΠΈΡΡΡ Π½Π° Π΅Π΅ ΠΌΠΈΡΠΎΠ²ΠΎΡΠΏΡΠΈΡΡΠΈΠ΅ ΠΈ ΠΏΠΎΠ²Π΅Π΄Π΅Π½ΠΈΠ΅.
Galina Vladimirovna Vrublevskaya, 2020
Polina Zaitseva, director of a video game museum, engages in the development of a digital attraction. By wearing a special helmet and glasses, she enters familiar personal past circumstances recreated from old photographs. She encounters old acquaintances and makes new ones. Modern technology enables her to communicate with these individuals, perceive scents, and feel touch. The core of her immersion in the past lies in choosing different paths at life's crucial junctures, experiencing alternative life scenarios. These "augmented reality" sessions, which are becoming a reality in some museums, influence her character and present-day behavior. Episodes of her current life, including museum staff relationships, intrigues, and the pursuit of happiness, are interwoven with these past explorations.