ΠΡΡ
ΠΈΡΠ΅ΠΊΡΡΡΠ° Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³ΡΠΎΠ²ΡΡ
ΠΌΠΈΡΠΎΠ². Π£ΡΠΎΠ²Π΅Π½Ρ ΠΏΡΠΎΠΉΠ΄Π΅Π½!
ΠΠ±Π·ΠΎΡ
ΠΠ½ΠΈΠ³Π° ΠΏΠΎΡΠ²ΡΡΠ΅Π½Π° Π°ΡΡ
ΠΈΡΠ΅ΠΊΡΡΡΠ΅ Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³ΡΠΎΠ²ΡΡ
ΠΌΠΈΡΠΎΠ².
ΠΠΎΠΌΡ ΠΏΠΎΠ΄ΠΎΠΉΠ΄ΡΡ
- ΠΡΠ΅ΠΌ, ΠΊΡΠΎ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΡΠ΅ΡΡΡ ΡΠΎΠ·Π΄Π°Π½ΠΈΠ΅ΠΌ Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³Ρ ΠΈ ΠΈΡ
Π°ΡΡ
ΠΈΡΠ΅ΠΊΡΡΡΠΎΠΉ.
ΠΠ»ΡΡΠ΅Π²ΡΠ΅ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ
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The Architecture of Video Game Worlds. Level Passed!
Overview
This book explores the architecture of video game worlds.
Who it's for
- Anyone interested in the creation and architecture of video games.
Key features