By ΠΠΌΠΈΡΡΠΈΠ΅Π²Π° ΠΠ°Π»Π΅Π½ΡΠΈΠ½Π° ΠΠ΅Π½Π½Π°Π΄ΡΠ΅Π²Π½Π°
ΠΠ°Π»Π΅Π½ΡΠΈΠ½Π° ΠΠ΅Π½Π½Π°Π΄ΡΠ΅Π²Π½Π° ΠΠΌΠΈΡΡΠΈΠ΅Π²Π°, 2023, Π‘Π΅ΡΠΈΡ: ΠΠ½ΠΎΠ³ΠΎΡΠ°Π·ΠΎΠ²ΡΠ΅ IQ ΠΊΠ°ΡΡΠΎΡΠΊΠΈ + ΠΌΠ°ΡΠΊΠ΅Ρ
ΠΡΠΎΡ Π½Π°Π±ΠΎΡ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ ΠΌΠ½ΠΎΠ³ΠΎΡΠ°Π·ΠΎΠ²ΡΠ΅ Π΄Π²ΡΡΡΠΎΡΠΎΠ½Π½ΠΈΠ΅ ΠΈΠ³ΡΠΎΠ²ΡΠ΅ ΠΊΠ°ΡΡΠΎΡΠΊΠΈ, ΠΏΡΠ΅Π΄Π½Π°Π·Π½Π°ΡΠ΅Π½Π½ΡΠ΅ Π΄Π»Ρ Π΄Π΅ΡΠ΅ΠΉ Π² Π²ΠΎΠ·ΡΠ°ΡΡΠ΅ ΠΎΡ 5 Π΄ΠΎ 7 Π»Π΅Ρ. ΠΠΊΠ»ΡΡΠ°Π΅Ρ 100 ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½ΡΡ Π·Π°Π΄Π°Π½ΠΈΠΉ, ΡΠ°ΠΊΠΈΡ ΠΊΠ°ΠΊ Π»Π°Π±ΠΈΡΠΈΠ½ΡΡ, Π±ΡΠΎΠ΄ΠΈΠ»ΠΊΠΈ, Π΄ΠΎΡΠΎΠΆΠΊΠΈ ΠΈ Π»ΠΎΠ³ΠΈΡΠ΅ΡΠΊΠΈΠ΅ Π·Π°Π΄Π°ΡΠΈ Ρ ΠΊΠ°ΡΡΠΈΠ½ΠΊΠ°ΠΌΠΈ. ΠΠ°ΡΡΠΎΡΠΊΠΈ ΡΠΏΠΎΡΠΎΠ±ΡΡΠ²ΡΡΡ ΡΠ°Π·Π²ΠΈΡΠΈΡ Π²Π½ΠΈΠΌΠ°Π½ΠΈΡ, Π½Π°Ρ ΠΎΠ΄ΡΠΈΠ²ΠΎΡΡΠΈ ΠΈ Π»ΡΠ±ΠΎΠ·Π½Π°ΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ. ΠΠ°Π±ΠΎΡ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΏΡΠΎΠ²ΠΎΠ΄ΠΈΡΡ Π²ΠΈΠΊΡΠΎΡΠΈΠ½Ρ ΠΈ ΠΈΠ³ΡΡ Ρ Π΄ΡΡΠ·ΡΡΠΌΠΈ ΠΈΠ»ΠΈ Π²Π·ΡΠΎΡΠ»ΡΠΌΠΈ, ΡΠ°Π·Π²ΠΈΠ²Π°Ρ ΡΠ°Π½ΡΠ°Π·ΠΈΡ, Π½Π°Π±Π»ΡΠ΄Π°ΡΠ΅Π»ΡΠ½ΠΎΡΡΡ ΠΈ ΡΠΌΠ΅ΠΊΠ°Π»ΠΊΡ.
Valentina Gennadievna Dmitrieva, 2023, Series: Reusable IQ Cards + Marker
This set features reusable, double-sided game cards designed for children aged 5 to 7. It contains 100 varied tasks, including mazes, puzzles, paths, and logic problems presented with illustrations. The cards aim to enhance attention, resourcefulness, and curiosity. The set facilitates quizzes and games with friends or adults, fostering imagination, observation skills, and quick thinking.