By ΠΠΎΡΡΠ΅Ρ Π£ΠΈΠ»ΡΡΠΌ
ΠΠΎΡΡΠ΅Ρ Π£ΠΈΠ»ΡΡΠΌ, 2016, Π‘Π΅ΡΠΈΡ: Π ΠΈΡΡΠ΅ΠΌ ΠΈ ΠΈΠ³ΡΠ°Π΅ΠΌ
ΠΡΠΎΡ ΡΠ±ΠΎΡΠ½ΠΈΠΊ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΡΠ΅ Π·Π°Π΄Π°Π½ΠΈΡ, ΡΡΠ΅Π±ΡΡΡΠΈΠ΅ Π»ΠΎΠ³ΠΈΠΊΠΈ ΠΈ Π²Π½ΠΈΠΌΠ°ΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ. ΠΠ³ΡΡ Ρ ΡΠΈΡΠ»Π°ΠΌΠΈ ΠΈ ΡΠ»ΠΎΠ²Π°ΠΌΠΈ, Π° ΡΠ°ΠΊΠΆΠ΅ ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½ΡΠ΅ Π»Π°Π±ΠΈΡΠΈΠ½ΡΡ ΠΆΠ΄ΡΡ ΡΠ½ΡΡ ΡΠΈΡΠ°ΡΠ΅Π»Π΅ΠΉ. Π Π°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½ΡΠ΅ Π³ΠΎΠ»ΠΎΠ²ΠΎΠ»ΠΎΠΌΠΊΠΈ ΠΈ Π·Π°Π΄Π°Π½ΠΈΡ Π½Π΅ Π΄Π°Π΄ΡΡ Π·Π°ΡΠΊΡΡΠ°ΡΡ.
William Potter, 2016, Series: Drawing and Playing
This collection offers engaging challenges that require logic and attention. Games involving numbers and words, along with various mazes, await young readers. A variety of puzzles and tasks ensure there's no room for boredom.