By Π¨ΡΠ΅ΠΉΠ΅Ρ ΠΠΆΠ΅ΠΉΡΠΎΠ½
ΠΠΆΠ΅ΠΉΡΠΎΠ½ Π¨ΡΠ΅ΠΉΠ΅Ρ, 2019, Π‘Π΅ΡΠΈΡ: ΠΠ΅Π³Π΅Π½Π΄Π°ΡΠ½ΡΠ΅ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½ΡΠ΅ ΠΈΠ³ΡΡ
ΠΡΠ° ΠΊΠ½ΠΈΠ³Π° ΡΠ°ΡΠΊΡΡΠ²Π°Π΅Ρ ΡΠ»ΠΎΠΆΠ½ΠΎΡΡΠΈ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠΈ ΠΏΠΎΠΏΡΠ»ΡΡΠ½ΡΡ Π²ΠΈΠ΄Π΅ΠΎΠΈΠ³Ρ, ΡΠ°ΡΡΠΊΠ°Π·ΡΠ²Π°Ρ ΠΈΡΡΠΎΡΠΈΠΈ ΡΠ°ΠΊΠΈΡ ΠΏΡΠΎΠ΅ΠΊΡΠΎΠ², ΠΊΠ°ΠΊ Diablo III, Halo, Uncharted, Witcher 3 ΠΈ Destiny. ΠΠ½Π° ΠΏΠΎΠΊΠ°Π·ΡΠ²Π°Π΅Ρ, ΡΡΠΎ ΡΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΈΠ³Ρ β ΡΡΠΎ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΡΠ΅ΡΡΠΈΠΆ, Π½ΠΎ ΠΈ ΡΠ΅ΡΡΠ΅Π·Π½ΠΎΠ΅ ΠΈΡΠΏΡΡΠ°Π½ΠΈΠ΅ Π½Π° ΡΡΡΠ΅ΡΡΠΎΡΡΡΠΎΠΉΡΠΈΠ²ΠΎΡΡΡ ΠΈ Π²ΡΠ½ΠΎΡΠ»ΠΈΠ²ΠΎΡΡΡ. ΠΠ²ΡΠΎΡ ΡΠΎΠ±ΡΠ°Π» ΡΠΊΡΠΊΠ»ΡΠ·ΠΈΠ²Π½ΡΠ΅ ΡΠ°ΡΡΠΊΠ°Π·Ρ ΠΎΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΎΠ², ΠΏΡΠΎΠ»ΠΈΠ²Π°ΡΡΠΈΠ΅ ΡΠ²Π΅Ρ Π½Π° ΡΡΡΠ΄Π½ΠΎΡΡΠΈ ΠΈ ΡΠ΅Π½Ρ, ΠΊΠΎΡΠΎΡΡΡ ΠΏΡΠΈΡ ΠΎΠ΄ΠΈΡΡΡ ΠΏΠ»Π°ΡΠΈΡΡ Π·Π° ΡΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΊΡΠ»ΡΡΠΎΠ²ΡΡ ΠΏΡΠΎΠ΄ΡΠΊΡΠΎΠ², Π»ΡΠ±ΠΈΠΌΡΡ ΠΌΠΈΠ»Π»ΠΈΠΎΠ½Π°ΠΌΠΈ ΠΈΠ³ΡΠΎΠΊΠΎΠ² ΠΏΠΎ Π²ΡΠ΅ΠΌΡ ΠΌΠΈΡΡ.
Jason Schreier, 2019, Series: Legendary Computer Games
This book delves into the challenging realities of video game development, sharing insider accounts of how titles like Diablo III, Halo, Uncharted, The Witcher 3, and Destiny came to be. It reveals that the gaming industry demands immense resilience and endurance, going beyond prestige and high salaries. Through hundreds of unique stories told by the creators themselves, readers gain insight into the dedication required to produce games that captivate millions globally.